Image Map
Aug 292012
 

IVE is the union of a Processing sketch with several “sensor boxes” controlled by an Arduino microcontroller.
As users interact with the buttons and ultrasonic sensors mounted to these boxes, the display of the Processing sketch projected on a wall changes. Users can interact with what type of objects are drawn on the screen, where the objects are located, object colors, object velocities, and more. The point of this installation is to encourage cooperation between users in creating a dynamic piece of art.

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Jul 212012
 

This exhibit was another contract through the Explorium of Lexington. The Explorium had acquired an out-of-date trainer cockpit in which museum patrons could sit and marvel at the number of controls available to pilots, and use their imagination to take to the skies. They approached us (myself and Enomalies (Bill Gregory)) with a request to liven up the simulator with lights, a joystick and sound effects. We did them one better. We installed a gaming joystick in the cockpit and developed two games to engage the users in the wonders of flight. Check out the video below to view the flight simulator in action:

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Jul 212012
 

Developed and released in September of 2008, Whack-A-Snack is a children’s museum exhibit installed at the Explorium of Lexington in Lexington, KY. The Explorium approached us asking for an interactive exhibit that got kids moving and thinking about smart eating choices. Developed in partnership with Enomalies (Bill Gregory), Whack-A-Snack has been a tremendous hit with museum patrons.

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Jul 212012
 

While I was an employee at the University of Kentucky Center for Visualization and Virtual Environments, I had the opportunity to work with bleeding edge display and visualization research. One such research area involved using structured light to make huge, immersive environments by blending the output of multiple projectors into a single, unified display. In these High Def and low footprint displays, we had a solution to a number of problems not yet known to us. SCRIBE Entertainment was later formed as a means to explore those problems and turn the displays into a product/service to be used by others.

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Sep 112011
 

Just a quick project I finished up this weekend. I’m a big fan of the Portal series and had printed a companion cube (an iconic ‘character’ from the game) earlier but was unhappy with the droll, boring off-white color of ABS Thermoplastic. So I broke out my paint and brushes and breathed some life into my little cube. Now, mind you, I suck at painting, but it was still a fun project. If you’ve got access to a 3D printer of some kind, hit up this link to the STL file of the Companion Cube on Thingiverse (thanks to emonk for the file). I spray painted the base gray and painted the other parts by hand. I’m sure yours will look better, so if you do something like this with a 3D printed piece, send me your image and I’ll add it to the gallery!

 

Jul 172011
 

Illustrates a bounding box of a pyramidA while back, I had the need to interpret an STL file (stereolithography), which is the general filetype of choice when dealing with rapid prototyping / 3D printing. My side business at the time had released a free 3D model viewer for the iPad, and we wanted to give estimates on prototyping costs whenever someone uploaded one of their own models. I couldn’t find any reasonable STL parsers that would work server-side, so I decided to make my own. The process of doing that, and the resulting files, are described below.

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